Colleen Montgomery – Woody’s Roundup and Wall-E’s Wunderkammer: Technophilia...
“Two words: ‘Sput-nik.’ Once the astronauts went up, children only wanted to play with space toys.” - Pete the Prospector, Toy Story 2 Although Pixar Animation’s corporate identity has long been tied...
View ArticleHannes Rall – Tradigital Mythmaking: New Asian Design Ideas for Animation
Introduction “Tradigital Mythmaking” might seem to be an unusual venture at first—a German animator and animation scholar working with young Asian artists to create new concepts for animation that are...
View ArticleAimee Mollaghan –“An Experiment in Pure Design:” The Minimalist Aesthetic in...
During the 1960s Scottish animator Norman McLaren undertook a series of inquiries into the nature of the line that culminated in three films, Lines Vertical (1960), Lines Horizontal (1962) and Mosaic...
View ArticleMaria O’Brien – The Secret of Kells (2009), a film for a post Celtic Tiger...
Maria O’Brien – The Secret of Kells (2009), a film for a post Celtic Tiger Ireland? The Secret of Kells (2009) (dir. Tomm Moore) is a feature length animated film that plays with myth, truth and...
View ArticleShannon Brownlee – Masculinity Between Animation and Live Action, or,...
Masculinity Between Animation and Live Action, or, SpongeBob v. Hasselhoff SpongeBob SquarePants is known as a visually appealing, scurrilous entertainment for children, and an escapist, psychedelic...
View ArticleJavad Khajavi – Decoding the Real: A Multimodal Social Semiotic Analysis of...
Reality is what we take to be true. What we take true is what we believe. What we believe is based upon our perceptions. What we perceive depends upon what we look for. What we look for depends upon...
View ArticleSamantha Moore – Animating unique brain states
The animated documentary and ‘psychorealism’ The starting point for this paper is ‘psychorealism’, a term which Chris Landreth coined for the way in which animation can depict internal realities; I...
View ArticleSheuo Hui Gan – The Transformation of the Teenage Image in Oshii Mamoru’s The...
The postwar emergence of manga and anime as mass media directed at children emphasized the importance of shōjo and shōnen (boys and girls) characters that encouraged its targeted audience to achieve...
View ArticleNea Ehrlich – Animated Documentaries as Masking
When Exposure and Disguise Converge Since the 1990s there has been a rise in the use of documentary materials in film and visual arts, most commonly referred to as “The Documentary Turn” (Nash, 2004)....
View ArticleYen-Jung Chang – Strategies for a Reduction to 2D Graphical Styles in 3D...
Introduction 3D computer graphics tend to be realistic and explicit. The creation of photo-realistic images by computer has been a long term goal of film industry and academia in computer graphic...
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